edwin lh paquette

art & graphic design

publications

patterns

comics


about
updated 15 jun 2026



exiles

︎︎︎ digital illustration, visual narrative, risograph printing

A risograph comic I made for my research-based BFA thesis project.

The story explores themes of adverse childhood experiences (ACEs), inner conflict and forgiveness through the lens of IFS (Internal Family Systems) and magical realism.

I used simple blue and red to emphasize the contrast between the two characters and their conflicting thought patterns. Using digital watercolor as a medium allowed the story to feel cloudy and distorted, and freed the narriative to blur and shift between reality, headspace, and memory.

Read it here.




arachne

︎︎︎ programming, creative writing, worldbuilding

A choose-your-own-adventure game I wrote and coded.

After learnng Twine and some basic CMS, I was inspired by a comic I wrote as a teenager about greif and spiders and decided to rework the concept as a game.

With rudimentary coding skills, I was limited to using words and text manipulation to tell the story. However, I think the constraint led to an unexpected presentation that felt eerily digital, alienating, and unstable, which the story molded to fit as it was created. It was a unique process I’d like to experiment more with in the future.

Available to play via Borogrove.io